Post by Semjax on Nov 20, 2013 4:28:11 GMT
Karma
So what exactly is Karma? Simply put you could say karma is the accumulation of life experience in this RP. Karma is awarded for things like participating in missions, helping to solve puzzles, or even doing extra 'side quest' in the middle of missions. Also You can receive karma for doing note worthy actions. These actions are generally(but not always) something 'good' or 'evil'. If the a Hero is rewarded karma for doing a 'good' action, then it gets a 20% increase. The opposite is true for Villains. Rogues do not get this bonus to either side, but this is because, if a Hero performs a notably 'evil' action they will receive a karma deduction. And again the opposite is true for Villains, however Rogues only lose karma if they do something 'foolish' in character, that is worth penalty, as opposed to having to worry about the morality of their actions.
Spending Karma
Karma can be spent on many different things, here's a list of some things to spend it on, and how much it cost, as well as explanations
Stat points [35/100 per point]
Players can purchase stat points to improve their FASERIP stats, this is normally at a 100karma:1point ratio, however, if your stat is below Excellent(14) it only cost 35karma:1point to upgrade it.
Powers [40/100 per Power]
Powers are your core as supers so of course as time goes you'll have to improve your arsenal. The initial rate for a power is 40 Karma for a new power, until you have 3 Powers, then it becomes 100Karma:1Power slot. Once you have a power it starts off with one Shift-0(2), and it's upgraded using the same mechanics that your FASERIP stats are. 35:1 until Excellent(14) when it becomes 100:1
Stunts [20/70 per Power]
Stunts are your bread and butter as supers. They are the unique ways in which you use your powers. If you had the Power for psychokinesis a stunt could be throwing a fireball; you you had super speed, you could use a stunt to run up walls. A stunt cost 30 Karma for a new slot starting at Shift-0(2), until you have 3 stunts on the same power, at which point it cost 70 Karma for the 4th stunt and any later stunt. Stuns improve similar to Stats and powers but 20Karma until Excellent(14) when it becomes 70. Stunts can not become stronger than your power either. If you have 30 pyrokineis and have the fireball stunt, you can not have the fireball have more than 30 in any given trait.
Talents [2000 per Talent]
Talents are simply put passives, that boost your ability in some way in generally specialized fields, for example increases your gun proficiency. These are measured in 'Class Shifts' (CS). Which is increasing your current stat by however many benchmark values it says. So an Excellent(17) would become a Remarkable(20) for a roll, if you had a +1CS
So what exactly is Karma? Simply put you could say karma is the accumulation of life experience in this RP. Karma is awarded for things like participating in missions, helping to solve puzzles, or even doing extra 'side quest' in the middle of missions. Also You can receive karma for doing note worthy actions. These actions are generally(but not always) something 'good' or 'evil'. If the a Hero is rewarded karma for doing a 'good' action, then it gets a 20% increase. The opposite is true for Villains. Rogues do not get this bonus to either side, but this is because, if a Hero performs a notably 'evil' action they will receive a karma deduction. And again the opposite is true for Villains, however Rogues only lose karma if they do something 'foolish' in character, that is worth penalty, as opposed to having to worry about the morality of their actions.
Spending Karma
Karma can be spent on many different things, here's a list of some things to spend it on, and how much it cost, as well as explanations
Stat points [35/100 per point]
Players can purchase stat points to improve their FASERIP stats, this is normally at a 100karma:1point ratio, however, if your stat is below Excellent(14) it only cost 35karma:1point to upgrade it.
Powers [40/100 per Power]
Powers are your core as supers so of course as time goes you'll have to improve your arsenal. The initial rate for a power is 40 Karma for a new power, until you have 3 Powers, then it becomes 100Karma:1Power slot. Once you have a power it starts off with one Shift-0(2), and it's upgraded using the same mechanics that your FASERIP stats are. 35:1 until Excellent(14) when it becomes 100:1
Stunts [20/70 per Power]
Stunts are your bread and butter as supers. They are the unique ways in which you use your powers. If you had the Power for psychokinesis a stunt could be throwing a fireball; you you had super speed, you could use a stunt to run up walls. A stunt cost 30 Karma for a new slot starting at Shift-0(2), until you have 3 stunts on the same power, at which point it cost 70 Karma for the 4th stunt and any later stunt. Stuns improve similar to Stats and powers but 20Karma until Excellent(14) when it becomes 70. Stunts can not become stronger than your power either. If you have 30 pyrokineis and have the fireball stunt, you can not have the fireball have more than 30 in any given trait.
Talents [2000 per Talent]
Talents are simply put passives, that boost your ability in some way in generally specialized fields, for example increases your gun proficiency. These are measured in 'Class Shifts' (CS). Which is increasing your current stat by however many benchmark values it says. So an Excellent(17) would become a Remarkable(20) for a roll, if you had a +1CS