Post by Semjax on Nov 20, 2013 4:27:26 GMT
Benchmarks are what your characters stats will be.
Each one is a word that has a range to accompany it. For example: Typical is a Benchmark. It covers the numbers 8-9 and the word Typical is used to roll them, hence why it is called a Benchmark.
Benchmarks have a set amount of numbers they cover. The numbers will be listed in the Experience charts, but for now we will cover their "Make It" points. "Make It" Points will be explained in the Experience Charts.
The following Table shows the numbers that are rolled on the 100 sided dice, and which benchmarks will have what successes with said numbers.
Blue - Botch
White - Failure
Green - Marginal Success
Yellow - Success!
Red - Critical!
There also exists a hidden Super Critical (YAY DOUBLE!) that has different activation requirements for each scenario.
Each one is a word that has a range to accompany it. For example: Typical is a Benchmark. It covers the numbers 8-9 and the word Typical is used to roll them, hence why it is called a Benchmark.
Benchmarks have a set amount of numbers they cover. The numbers will be listed in the Experience charts, but for now we will cover their "Make It" points. "Make It" Points will be explained in the Experience Charts.
Benchmark | Min. Value | Weight | Ground Speed | Air Speed | Range |
Shift-0 | 2 | 10lbs | 0.5Areas/8MPH | 1Area/15 MPH | Touch Only |
Feeble | 4 | 50lbs | 1Area/15MPH | 2Area/30MPH | Touch Only |
Poor | 6 | 100lbs | 1.5Area/23MPH | 3Area/45MPH | 1Areas |
Typical | 8 | 200lbs | 2Area/30MPH | 4Area/60MPH | 2Areas |
Good | 10 | 300lbs | 2.5Area/38MPH | 5Area/75MPH | 3Areas |
Excellent | 14 | 400lbs | 3Area/45MPH | 6Area/90MPH | 4Areas |
Remarkable | 20 | 600lbs | 3.5Area/53MPH | 7Area/105MPH | 5Areas |
Fantastic | 30 | 800lbs | 4Area/60MPH | 8Area/120MPH | 6Areas |
Incredible | 40 | 1000lbs | 4.5Area/68MPH | 9Area/135MPH | 7Areas |
Spectacular | 50 | 1500lbs | 5Area/75MPH | 10Area/150MPH | 8Areas |
Amazing | 60 | 2000lbs(1ton) | 6Area/90MPH | 15Area/225MPH | 9Areas |
Phenomenal | 80 | 10tons | 7Area/105MPH | 20Area/300MPH | 10Areas |
Monstrous | 100 | 50tons | 8Area/120MPH | 25Area/375MPH | 20Areas |
Tremendous | 120 | 80tons | 9Area/135MPH | 30Area/450MPH | 40Area |
Unearthly | 150 | 100tons | 10Area/150MPH | 40Area/600MPH | 60Areas |
Shift-X | 200 | 250tons | 12Area/180MPH | 50Area/750MPH | 80Areas |
Shift-Y | 300 | 500tons | 14Area/210MPH | 100Area/1500MPH | 160Areas |
Shift-Z | 500 | 1000tons | 16Areas/240MPH | 200Areas/3000MPH | 400Areas |
Class-1000 | 1000 | 1Million Tons | 32Area/480MPH | Ineterplanetary | 100Miles |
Class-3000 | 3000 | 100Millions Tons | 50Area/750MPH | Near-Light | 10,000Miles |
Class-5000 | 5000 | 10BillionTons | 100Area/1500MPH | Teleport | 1,000,000Miles |
Beyond | 10000 | Unlimited | Unlimited | Unlimited | Unlimited |
The following Table shows the numbers that are rolled on the 100 sided dice, and which benchmarks will have what successes with said numbers.
Blue - Botch
White - Failure
Green - Marginal Success
Yellow - Success!
Red - Critical!
There also exists a hidden Super Critical (YAY DOUBLE!) that has different activation requirements for each scenario.