Post by syaoran05 on Nov 25, 2013 4:25:43 GMT
Marvel Generations Character Sheet
Character Name: Asuka Mitchell
Personality: She is almost always untrusting of people and has a somewhat jaded outlook. She becomes especially untrusting, to the point of aggression, when she is having trouble with her water levels, sometimes even attacking people just for getting close to her, not wanting to show any vulnerability.
History: Asuka Mitchell was born to an American father and Japanese immigrant mother. She lived a fairly normal life until she hit 10 years old, when one day she was being picked on by kids at school and the water form a fountain jumped up and struck one of the kids.It didn't take long before investigations started and it was discovered that she was a mutant. Her parents almost immediately abandoned, not wanting to take the social stigma of raising a mutant. Xavier's school got there just days too late though, and Asuka was already out on the street alone, fending for herself, and moving from one homeless shelter to another. At 16 things got much worse for her though as her powers evolved on one rainy day, where Asuka found herself turning into water. In a panic she rushed into a store to try to take shelter from the rain, not realizing that it would cause a huge uproar. The people were freaking out and the police was called, she had no idea what she was going to do. Mystique showed up though and took the girl away to safety before the police could get her, and somewhere out of the rain. Over the course of a month, Mystique taught Asuka how to control her powers, as well as ways to keep herself stable, with her growing need for water. Once Asuka was stable, Mystique left, and told the girl she would have to carve out her own means for survival. Which she has come to do, she works retail most teh time but during summer seasons tries to get work as a lifeguard either at the beach or water parts of pools, which ever has a vacancy.
Powers, Items, and Statistics
Hit Points: 77/77
Mental Health: 48/48
Water Gauge: 100/100
Resources: Retail | Life Guard (Seasonal)
Source of Income: Typical  | Poor 
Hydrokinesis: Asuka has Fantastic(30) control over water
*Torrent: Asuka can condense water vapor in the air and fire it at targets with Remarkable(20) damage and Good(3) range
*Siphon: Asuka can draw the water out of something with Good(10) force.
Hydration:Asuka can transform her body into a a viscous water like substance that holds together with Fantastic(30) strength (+1CS already applied)
*Water Prison: Asuka surrounds someone with her body in Hydration state and holds them in place(generally till she passes out). Remarkable(20) strength
Water bottle- Asuka keeps a water bottle with her at all times in case she needs to drink something or use her powers. Recovers 25 Water Gauge Points.
MP3 player and Headphones- Asuka would rather tune out most of the world, so when she's not talking she generally is listening to some music. +1 CS when avoiding distractions.
Mace Pepper Gun- pepper spray gun, 7 shots, replaceable canisters 2 pepper spray canisters
Columba26 Alloy Bike- A folding bike with dual suspension. Asuka uses it to get around the city, but she needed a bike that she could store easy since she lives in an apartment. +2 CS to Agility when moving around.
Conductive- Asuka is every weak to electrical attacks, and even more so when she is in hydration form. Electrical attacks do +2 CS more damage to your body then other attacks.
Contamination- Asuka has trouble changing back into normal form when significant impurities are inside her hydration form, and must filter them out before changing back. If contaminated make a Water Control check, if you get yellow you automatically Filter the impurities out, if you get green your water is 50% filtered, White you get nothing filtered.
Water dependent- Asuka's powers are tied to water levels of her body and the atmosphere, as such, she must keep herself well hydrated, especially in hot or dry climates, otherwise her water levels drop and her powers as well as stamina(HP and MH) drop. Once your Water Gauge reaches 50 you must roll a Endurance check of at least green, if failed your HP and MH lower by 25%, once your water gauge reaches 20 you must roll an endurance check and get at least yellow, if you don't pass this your HP/MH lower by 50%, If your water Gauge hits 0 you must make a Psyche check to not involuntarily go looking for water, if you do not get red, you must actively seek any water you can, no matter where its from.
Mystique- Helped her learn how to properly control her powers, indebted to her for teaching her to use her powers.
Penny- A girl who often works the same shifts as Asuka, really social so she hears a lot. Can find out information on the going ons with a successful persuasion [Reasoning] check.
Swimmer- Asuka took up swimming to keep her water levels in check, as well as to get some thinking time, and it turns out she's pretty good. +1 CS to swimming checks.