Character Creation Guide Nov 23, 2013 21:29:02 GMT
Post by Semjax on Nov 23, 2013 21:29:02 GMT
Marvel Generations Character Sheet
Player Screen-name: This is your screen name on IRC
Player Age: This is your age, some of the content in Marvel Generations is Mature, so we need to know so we don't get flak.
Character Name: This is your characters real name.
Codename: This is your characters Codename, what people address him/her in costume.
Age: This is your characters actual age. Note: When you have a character with an alternate mental age you do it in this format; Phys. Age/Ment. Age.
Gender: This is your characters gender, Male, Female, or None.
Height: This is how tall your character is normally.
Weight: This is how your character weighs normally.
Hair: This is the color of your characters hair. If you have more then one hair color put it in this format: Main Color/Secondary Color.
Eyes: This is your characters eye color. If you have more then one eye color put it in this format: Right Eye/Left Eye.
Archetype: Check out the Hero, Rogue, or Villain post!
Origin: Check out the Origins page here and choose your origin!
Appearance: Place your description here, as well as your costume if you have it.
Picture: You can place a picture here using the URL/IMG Coding!
Personality: Place your personality here!
History: Place your backstory here!
Powers, Items, and Statistics
Note 1: Alright so heres a big thing, you start out with 125 stat points to use on your statistics, each point is used by a 1:1 Ratio, so 1 stat point = 1 point. You then go by the numerical value of the Benchmark that you desire. [E.G: To get Excellent, which has a number value of 14, you need to spend 14 stat points to get it. To get Remarkable, which has a number value of 20, you spend 20 points to get it.].
Note 2: Keep in mind that some origins do not allow for high stats, and some origins take away or add into how many stat points you can get at the beginning.
Fighting: How good you are at physically fighting.
Agility: How good you are at throwing things and otherwise.
Strength: Your physical strength.
Endurance: Your physical endurance
Reasoning: Your mental capability
Intuition: Your mental susceptibility.
Psyche: Your mental defense.
Hit Points: Your hit points are all your FASE Combined numerically.
Mental Health: your Mental Health is all your RIP combined numerically
Karma: Unless origin or Archetype state otherwise you are 0 Karma.
Reputation: Unless Origin state otherwise you are 0 Reputation.
Resources: This is your resources, leave this to the GM to decide.
Source of Income- This is what your source of the income is, decided based upon your approved History.
Note 3: Alright so you've finished FASERIP, HP, MH, Karma, Reputation, and Resources... Next is powers. You receive a total of 200 Power Points (PP) at the beginning, to buy a power slot you must spend 40 points. Once that power slot is bought you can make it whatever power you want, you tack on a basic ability such as Flame Control/Manipulation and give it a Benchmark much like your FASERIP. This is also a 1:1 ratio so to get Fantastic you'd need 40 points, and so on so forth. You receive one free stunt for your starting power which starts at Shift-0(0) that you can raise using the 1:1 ratio like before. But after that every new stunt costs 30 Points for a new slot starting at Shift-0(2), until you have 3 stunts on the same power, at which point it cost 70 Karma for the 4th stunt and any later stunt. Finally, All Power Benchmarks and Stunt Benchmarks max out at Fantastic (30), you are not allowed to go above this at creation.
Note 4: Equipment are generally the mundane things that you find in the world, such as crafting items to create something new, or pistols that shoot normal bullets, or kevlar vests and so on and so forth. You get 50 Equip Points [EP] which allows you for up to 5 mundane objects as each will cost 10 EP. Keep in mind unless you're human these will generally not be very useful.
Note 5: Flaws are what your character has, they are typically for RP purposes however they can effect your character seriously in RP situations. You may start with one, every one after that will net you 25 Statistic Points, 25 Power Points, or 10 Equip Points. Not all three. And you can only have a MAX of 3 Flaws, there for a max of 50 SP, 50 PP, or 20 EP.
Note 6: Contacts are people that you are in contact with, there are many uses contacts can have, but you start with none of these unless your origin or Archetype say otherwise.
Note 7: Talents are simply put passives, that boost your ability in some way in generally specialized fields, for example increases your gun proficiency. These are measured in 'Class Shifts' (CS). Which is increasing your current stat by however many benchmark values it says. So an Excellent(17) would become a Remarkable(20) for a roll, if you had a +1CS. You start with one talent, unless your Origin says otherwise.
Notes: Anything extra that you would like to note.